Behavioural design for apps, customer programmes and communities

You can buy downloads. Coming back has to be designed.

We look at how people really use your product. Then we design the user journey so they come back without a permanent reward.

Since 2009  ·  For product, loyalty and CX leads

More rewards
45%

of the loyalty programmes US consumers belong to are not actively used. Of more than 20 memberships, about 11 are active.

Bond Loyalty Report, 2026
More downloads
3%

of an e-commerce app's users are still active 30 days after installing it.

Adjust, e-commerce benchmark 2025
Why it happens

Most users leave quietly.

Hardly anyone complains, they simply do not come back. The reason is rarely the product but the everyday life around it, and almost always at one of three points.

Defaults

The old way is the easier one. Anyone who wants to use your product has to decide for it again every time, until one day they stop.

Incentives

What gets rewarded is often the purchase that would have happened anyway. When the reward ends, the behaviour sadly ends with it.

Visibility

Nobody sees their own progress. What shows no progress feels like standing still, and people give up on standing still.

01

We find the point

From your data, your programme terms and conversations with real users we see where the user journey breaks off and why.

02

We redesign it

Goals, feedback, progress and challenge go where they are missing. We use game mechanics only where they really help.

03

You see the difference

More people come back, even when no reward is on offer. And you see which reward actually makes a difference.

Services

What we do for you.

Diagnosis and design

Behavioral Experience Design

We clarify which behaviour your users should show and what stops it today. Then we design the matching user journey along the Drive Method. You can also commission the diagnosis on its own.

from € 35,500
net · diagnosis and design
Request a call
Ongoing support

Behavioral Architect in Residence

We accompany your product team in day-to-day operations, read user behaviour continuously and improve the user journey from release to release. At least two, ideally four quarters.

from € 28,800
net · per quarter
Discuss fit
Before launch

Monday Test

Launching an app, a feature or a customer programme soon? We check beforehand whether it holds in your users' everyday life. You receive the report five working days after the last conversation.

€ 9,000
net · fixed fee
See the Monday Test
Projects

Who we have built this for.

A selection from recent years.

Smart home app

A practical user journey for the app of a household appliance maker, with challenges, feedback and progress.

Loyalty programmes

Loyalty programmes for retail, banks and communities.

Startup app

Ongoing support for a startup's product team, month by month, on growth and game mechanics.

Health

Target behaviour, habit change and app use for health behaviour. And lasting habit building.

Personal development

User journey of an app for personal development: a path to mastery that carries beyond short-term rewards.

Communities

Playful development and growth of consumption and participation in communities.

"Through targeted questions and his relaxed manner, Roman managed to bring all participants to the same level and arrive at results everyone could follow."

Daniel Wanschalöm Janke · Technical Co-Founder BRIVE

More on learning, change and AI rollouts

Frequently asked

What you want to know before we speak.

Yes, when it helps. We have worked with game mechanics since 2009, which is why we also know when points and badges do harm. Often a better default or a clear goal carries more than any mechanic.
Yes. We work with your product team, your agency and your platform. We do not build software. We design what it triggers in your users.
With a conversation about one concrete behaviour your users should show. If your product is already live, the diagnosis usually comes next. If a launch is close, the Monday Test is the faster way in.
By your own retention numbers: how many users come back, how often, and whether they do it without a reward. Which numbers count, we agree on together before the start.
Yes. Our roots are in learning programmes and change, and the same logic applies there. You find more on our page for learning and change.
Action infrastructure is Engaginglab's term for the environment in which people act: defaults in tools and processes, incentives, approvals, metrics, roles and visible norms. Every company has one, mostly unplanned, and it decides whether new behaviour from an app, a customer programme, a training or a serious game is carried into everyday life or outvoted. Unlike transfer management, which works on the person through reminder emails, transfer coaching or learning buddies, Engaginglab works on this environment. The point at which new behaviour breaks off in everyday life is what we call the transfer break.
Contact

What should your users do?

The conversation always starts with one concrete behaviour: what should your users do, and what do they do today instead?

For the Monday Test, so the first call stays short

We will send you the sample report by email.