What We Built In, and Why
SDT (Deci & Ryan)
Core design of choice architecture, mastery loops, purpose-driven progress.
Progress Principle (Amabile)
Embedded 'almost-there'-progress tracking and mastery rituals.
Neurochemicals Research (Sapolsky)
Structured systems to create challenge-reward cycles without extrinsic bribes.
Peak Perfomance Design (Kotler)
Integrated high-flow challenge calibration into task and team design.
Flow State Theory (Csikszentmihalyi)
Designed feedback loops and balancing to trigger deep work and self-reinforcing engagement.