In 2007 the organizational psychologist Adam Grant and his colleagues ran an experiment with the fundraising callers of an American university, the people who phone alumni in the evening and ask for money for scholarships, a job with plenty of rejection and very little applause. Some of the callers received a visit from a scholarship student whose studies were paid for by exactly these calls, and the meeting lasted about five minutes: the student told them what the money meant to him, and the callers were allowed to ask a few questions. One month later, according to the study, these callers spent 142 percent more time on the phone than before the meeting and raised 171 percent more money, while nothing worth mentioning changed for the colleagues who had only read a letter from a scholarship student.

The callers got no bonus for this, no leaderboard and no new target, they got five minutes in which it became visible where their work lands. Anyone asked to build intrinsic motivation inside a company still reaches first, almost every time, for the other tools, for targets, incentives and points, because those can be planned and measured, and that is understandable, only nobody in Grant's experiment added motivation to the callers. The meeting made visible an effect that had been in the work all along, and in that sense intrinsic motivation is less a property of the person than a property of the environment the person works in, and an environment can be built.

In my book The Drive Method I described a framework for that kind of building, the IntrinsiQ Performance Journey, and its central idea is not a single measure but an order of five phases: curiosity, interest and progress, positive externality, autonomy and mastery. Grant's callers were in the middle of the third phase, and why five minutes achieve so much there is easiest to see if you start at the beginning.

Curiosity starts at a gap

The behavioral economist George Loewenstein described in 1994 when curiosity arises, namely when someone notices a gap between what they know and what they want to know, and most programmes clear exactly this gap away on day one. A sales onboarding starts with product data sheets, a compliance training with a list of rules, a learning programme with a mandatory tutorial, and every time the answer arrives before anyone had a question. The first phase of the IntrinsiQ Performance Journey turns this around: the sales onboarding opens with a question such as “Why do our biggest deals follow a completely different sales pattern than the rest?”, and the compliance training opens with a real incident in which an experienced colleague followed every rule and still triggered a security breach.

Curiosity, then, is created by what you hold back, and sometimes design does not consist of adding anything at all but of removing a ritual or a rule that makes a situation monotonous. Wolfram Schultz, Peter Dayan and Read Montague showed in Science in 1997 that, once learning has taken place, the dopamine neurons of monkeys barely respond to the reward itself and respond instead to the signal that announces it. That fits this phase rather well, because the brain reacts to the possibility that something meaningful is about to happen, and not only to the result.

Whoever delivers the answer up front takes the question away from people before they could ask it.

Interest grows on small progress

A spark of curiosity burns out if no second spark follows, which is why the second phase has to turn attention into personal relevance. That works when a structure becomes visible without overwhelming anyone, when it is clear why this task matters right now, and when small steps of progress trigger feedback that informs rather than controls. For a B2B commerce company we introduced what we called an Insight Threadboard, a physical and digital wall showing real but unexplained patterns from the business, such as “This client behavior changed without explanation”, each with minimal data and the date it was logged. Employees can subscribe to individual threads, add their own observations and build on their colleagues' hypotheses, and some threads turned into internal case studies, others into process improvements.

The most common mistake in this phase is well meant: systems clear away every bit of friction so that everything becomes “easy”, and in doing so they clear away the feeling of having grown through the task. It is the same effort people bind themselves to voluntarily, and I described it in more detail in the article Effortless to Use, Effortful to Succeed.

Positive externality makes impact visible

Grant's callers sit in the third phase, and the somewhat unwieldy name positive externality describes quite precisely what happened in those five minutes: one's own effort becomes visible as an effect on others, in the team, with the customer or across the whole system. This phase is the most fragile of the five, because it tips most easily into bad gamification, and as soon as visible impact becomes a competition or feels forced, motivation moves away from the substance of the work towards the image one projects.

For an IT development company we therefore built a ripple feed that quietly shows what a contribution has achieved. Whoever reworks a shared component receives a message like “Your update improved load times across six active projects”, without likes, without reactions and only for themselves, not for the whole company. In Edward Deci and Richard Ryan's self-determination theory this phase serves the need for relatedness, the feeling of being connected to others and of contributing to something larger.

The five phases of the IntrinsiQ Performance Journey

1 Curiosity: Trigger exploration without pressure.

2 Interest and progress: Transform attention into personal relevance.

3 Positive externality: Make impact visible beyond the self.

4 Autonomy: Enable meaningful choices with real consequences.

5 Mastery: Show growth and celebrate depth.

Autonomy needs real stakes

A choice between three background colours is technically a choice, only it makes nobody feel like the author of their own work, which is why the fourth phase demands decisions with real consequences in which mistakes can still be repaired. For the sales professionals of a pharmaceutical company we introduced personal strategy declarations for this purpose: during onboarding each person sets out what they will focus on in their territory, so someone can deliberately put long-term physician education ahead of short-term prescription volume. Six months later a review traces what this choice did with key accounts, without any ranking, because the point is to show how one's own strategy shapes trust and retention. The classic mistake in this phase lies with managers who prescribe every step in order to keep control and get compliance in return rather than commitment.

Mastery opens the next round

The fifth phase is the payoff of the whole loop, the moment someone recognises their own transformation, in the outcome and in how they see themselves. It becomes visible through accumulation rather than comparison, and for the loyalty programme of a DIY store brand we built a skill tree whose branches stand for measuring, cutting, assembling and finishing and which opens new branches once someone has completed real projects. After a basic shelf the tree might suggest mounting shelves on an uneven wall next, and home improvement turns into a visible path of growing confidence. Whoever treats mastery as a finish line wastes its real purpose, because genuine mastery opens new paths and invites the next cycle, this time from a higher baseline of confidence and clarity.

Why the order matters

The five phases form a loop rather than a staircase, and with every complete cycle the sense of agency, performance and attachment to the work grow. That also explains why shortcuts fail, and the book contains a sentence that works well as a test: “You cannot decorate an activity with rewards and expect mastery.” Each phase serves one or more of the three basic needs that Deci and Ryan described in self-determination theory: curiosity and interest strengthen competence and autonomy, positive externality strengthens relatedness, autonomy the need to be the author of one's own actions, and mastery the feeling of being effective.

Within the Drive Method the IntrinsiQ Performance Journey is the third of five steps, and it is used only when the diagnosis with the Behavioral Solution Matrix shows that a task needs identified, integrated or intrinsic motivation. For an activity that simply has to be done reliably there are other, simpler tools, and staging curiosity there would be wasted effort. Whoever is responsible for an onboarding, a learning programme or a customer programme that depends on people's own drive, however, is building a track, and on a track the order of the sections decides more than the size of the prize at the finish.

Grant's callers, incidentally, learned nothing new, they only saw where their work lands, and that leads to the question with which any programme can be checked as soon as it loses momentum: at which of the five points is the loop broken?